TLOU Level Design Challenge (Day 4)
- Kaleb Nekumanesh

- Feb 20, 2019
- 1 min read
This is what I accomplished today:
- Focused on destruction and lighting of the environment and objects/points of interest.
- Added another combat section at the end of the level.
- Started writing ideas for graffiti and other environmental story ideas.
- Finished designing the narrative of the level and started writing a script.
- Researched architecture ideas.
- Researched adding AI and combat mechanics as a possibility.
- Add atmospheric fog.
Below show images of the paths that were designed as well as updated screenshots. I will get the first video walkthrough tomorrow or the next day.























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