TLOU Level Design Challenge (Day 3)
- Kaleb Nekumanesh

- Feb 18, 2019
- 1 min read
What was accomplished today:
- Revised existing level design by adding foliage, water, destruction, props, and puzzles.
- Did basic scripting for puzzle solving (it's now fully playable!)
- Focused level design on sight lines towards areas of interest and hidden items
- Started designing a narrative for voice over content
- Focused on adding fair, yet challenging combat areas
- Altered character controller to make more similar to The Last of Us
- Cut areas that did not serve a main purpose to the level design
- Focused on adding more natural lighting to interiors
My goal is to finish the first pass of the level design by Day 7 with all voice over content so I can start play testing and revising the content. On the second week, I will spend time making sure scale is right and models are as accurate as possible for a simple blockout. In addition, I will start looking into what is needed for basic AI.














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