top of page
Search

TLOU Level Design Challenge (Day 2)

  • Writer: Kaleb Nekumanesh
    Kaleb Nekumanesh
  • Feb 17, 2019
  • 1 min read

What was finished: - Basic blockout of the level

- More research on The Last of Us levels

- Basic character controller in UE4 based on the Advanced Locomotion V3 Pack


I deviated a lot from the initial plan and reality, but I have the excuse that it's post apocalyptic and the fact that fun and navigation take priority over accuracy. I also decided not to stream it cause I couldn't figure out why it wasn't working.


Here is what was accomplished today:



 
 
 

Recent Posts

See All

Comments


bottom of page