TLOU Level Design Challenge (Day 2)
- Kaleb Nekumanesh

- Feb 17, 2019
- 1 min read
What was finished: - Basic blockout of the level
- More research on The Last of Us levels
- Basic character controller in UE4 based on the Advanced Locomotion V3 Pack
I deviated a lot from the initial plan and reality, but I have the excuse that it's post apocalyptic and the fact that fun and navigation take priority over accuracy. I also decided not to stream it cause I couldn't figure out why it wasn't working.
Here is what was accomplished today:






















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