top of page

KEY SKILLS

 

Level Design

Game Design

Game Scripting

Video Production

Graphic Design

Photography

Social Media Management

 

SOFTWARE PROFICIENCY

 

Unreal Engine (Blueprints)

CryEngine

Unity (C#)

Game Maker (GMK)

Construct 2

3D Studio Max

Maya

Microsoft Office

Premiere Pro

After Effects

Photoshop

Illustrator

Lightroom

EDUCATION

DigiPen Institute of Technology

BA in Game Design

Center for Advanced Research & Tech

Certification - Video Production

Center for Advanced Research & Tech

Certification - Interactive Design

ARTICLES

Halo Classic Level Design Study

The Last of Us Level Design Study

Life Is Strange Narrative Analysis

Why Peggle Works

Cookie Clicker Analysis

This War of Mine Analysis

 

AWARDS

Gold - Game Narrative Review

Best Director - Angel

Excellence - Slick Rock

 

EVENTS

Judge - Tiger ROMP Video Competition

PROFESSIONAL EXPERIENCE

 

343 Industries (Halo Infinite) - Level Designer

• Used internal tools to develop and iterate level blockouts

• Work with art and scripting teams to develop a level experience

• Create an experience that is in line with the director's vision

Project Liane (Indie) - Director/Producer, Game/Level Designer

• Direct a team of over 15 people to develop a vision for an indie game developed in Unreal Engine

• Design and script gameplay systems in Unreal Blueprints and iterate often

• Perform level design using BSP brush methods and iterate often based on playtest data

• Work inside Maya, Unreal, and Houdini to create game elements

 

Gearshift Media - Owner, Video Editor and Graphic Designer

• Obtained digital media contract work and managed client relations

• Managed a team of developers to develop client projects

• Worked internally on films and games

• Developed digital menu technology and optimize it to be faster and more affordable

• Designed and animated digital menus for clients

 

ReelTime VR - VR Video Editor and Virtual Environment Designer

• Filmed and edited several VR shows for publication on online streaming sites

• Developed 3D virtual environments in Unreal Engine for use in green screen compositing

• Designed 3D 3rd person narrative puzzle game in Unreal Engine  

• Advise management about digital development and VR related ventures

• Created graphic advertisements for use in web and print 

Facebook / Oculus - VR Test Analyst and CoreOS Test Team Lead

• Work on Oculus Platforms to analyze and test both software and hardware

• Built and analyzed issues with OTA and firmware update paths

• Utilized log and telemetry information to identify, locate, and report the source of technical and design issues

• Led a small team of analysts to test the operating system of Oculus Products

• Coordinated testing efforts with both internal and external teams of Facebook and Oculus

• Built testing plans and oversee the pipeline of the test execution of the operating system

• Wrote internal technical documentation for the use of onboarding and reference 

 

Trappist Landing (DigiPen) - Video Editor and QA Analyst

• Provide UX and game design assistance during the early stages of development

• Film and edit gameplay trailers and dev diaries for use of promotion

• Wrote and executed test cases for quality assurance

• Structured the QA pipeline and documentation

 

Colorado Grill - Lead Digital Media Producer 

• Created technical pipeline for other teammates to obtain and track work and hours  

• Communicated with owners and stakeholders to discuss digital marketing plans and updates

• Managed a small team of designers to get projects done that follow general guidelines

• Managed Facebook, Instagram, and Google Accounts  

• Reviewed analytical data to improve posts and products

• Developed and maintained digital signage for in store menus

• Developed videos, created graphics, and took photos for print and web

 

Microsoft Game Studios - QA Analyst

• Execute daily test cases

• File concise and detailed bug reports in Visual Studio

• Investigations of hardware related bugs

• Work with a small team to complete test cases and avoid duplicate bug reports

• Preformed ad-hoc to find issues with the Xbox One X hardware

 

Center for Advanced Research and Technology - Game Design Teacher Assistant

• Led the Project Management team to instruct and assist students in retrieving their certification

• Assisted students with their game development projects by giving technical and artistic support

• Managed a team of students with their final project to produce a game in 10 weeks

• Constructed lessons teaching students game design and technical skills in Construct 2 and Unreal Engine

• Provided classroom management support

 

bottom of page