
KEY SKILLS
Level Design
Game Design
Game Scripting
Video Production
Graphic Design
Photography
Social Media Management
SOFTWARE PROFICIENCY
Unreal Engine (Blueprints)
CryEngine
Unity (C#)
Game Maker (GMK)
Construct 2
3D Studio Max
Maya
Microsoft Office
Premiere Pro
After Effects
Photoshop
Illustrator
Lightroom
EDUCATION
DigiPen Institute of Technology
BA in Game Design
Center for Advanced Research & Tech
Certification - Video Production
Center for Advanced Research & Tech
Certification - Interactive Design
ARTICLES
Halo Classic Level Design Study
The Last of Us Level Design Study
Life Is Strange Narrative Analysis
AWARDS
Gold - Game Narrative Review
Best Director - Angel
Excellence - Slick Rock
EVENTS
Judge - Tiger ROMP Video Competition
PROFESSIONAL EXPERIENCE
343 Industries (Halo Infinite) - Level Designer
• Used internal tools to develop and iterate level blockouts
• Work with art and scripting teams to develop a level experience
• Create an experience that is in line with the director's vision
Project Liane (Indie) - Director/Producer, Game/Level Designer
• Direct a team of over 15 people to develop a vision for an indie game developed in Unreal Engine
• Design and script gameplay systems in Unreal Blueprints and iterate often
• Perform level design using BSP brush methods and iterate often based on playtest data
• Work inside Maya, Unreal, and Houdini to create game elements
Gearshift Media - Owner, Video Editor and Graphic Designer
• Obtained digital media contract work and managed client relations
• Managed a team of developers to develop client projects
• Worked internally on films and games
• Developed digital menu technology and optimize it to be faster and more affordable
• Designed and animated digital menus for clients
ReelTime VR - VR Video Editor and Virtual Environment Designer
• Filmed and edited several VR shows for publication on online streaming sites
• Developed 3D virtual environments in Unreal Engine for use in green screen compositing
• Designed 3D 3rd person narrative puzzle game in Unreal Engine
• Advise management about digital development and VR related ventures
• Created graphic advertisements for use in web and print
Facebook / Oculus - VR Test Analyst and CoreOS Test Team Lead
• Work on Oculus Platforms to analyze and test both software and hardware
• Built and analyzed issues with OTA and firmware update paths
• Utilized log and telemetry information to identify, locate, and report the source of technical and design issues
• Led a small team of analysts to test the operating system of Oculus Products
• Coordinated testing efforts with both internal and external teams of Facebook and Oculus
• Built testing plans and oversee the pipeline of the test execution of the operating system
• Wrote internal technical documentation for the use of onboarding and reference
Trappist Landing (DigiPen) - Video Editor and QA Analyst
• Provide UX and game design assistance during the early stages of development
• Film and edit gameplay trailers and dev diaries for use of promotion
• Wrote and executed test cases for quality assurance
• Structured the QA pipeline and documentation
Colorado Grill - Lead Digital Media Producer
• Created technical pipeline for other teammates to obtain and track work and hours
• Communicated with owners and stakeholders to discuss digital marketing plans and updates
• Managed a small team of designers to get projects done that follow general guidelines
• Managed Facebook, Instagram, and Google Accounts
• Reviewed analytical data to improve posts and products
• Developed and maintained digital signage for in store menus
• Developed videos, created graphics, and took photos for print and web
Microsoft Game Studios - QA Analyst
• Execute daily test cases
• File concise and detailed bug reports in Visual Studio
• Investigations of hardware related bugs
• Work with a small team to complete test cases and avoid duplicate bug reports
• Preformed ad-hoc to find issues with the Xbox One X hardware
Center for Advanced Research and Technology - Game Design Teacher Assistant
• Led the Project Management team to instruct and assist students in retrieving their certification
• Assisted students with their game development projects by giving technical and artistic support
• Managed a team of students with their final project to produce a game in 10 weeks
• Constructed lessons teaching students game design and technical skills in Construct 2 and Unreal Engine
• Provided classroom management support